![]() Mutagenic mechanites don't keep their memory forever. Craft stabilisers and reverters for risk management, but don't leave it too late. Sometimes something bad happens and your best researcher is stuck as a dog. Mortar shells support the SRTS mod, make of that what you will. WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. It's up to you how much risk you want to absorb. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails - with more on the way. ![]() SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. (Link temporarily removed due to spam bots.) To join, please visit (remove spaces): This is Pawnmorpher, and you're not going to get out entirely human. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make. It's high-risk, yes - but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base.and more! With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. As far as Biotech is concerned, the PM and BT systems are totally separate, please do not ask for integration at this time as we have no plans to do so.Įver wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock.
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